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Novalogic games wiki
Novalogic games wiki








novalogic games wiki

Though the developers were highly enthusiastic about making a traditional Mario game (partly to establish their reputation surrounding Nintendo-licensed characters), NovaLogic hoped to use as little money as possible on the project.

novalogic games wiki

Other developers such as lead artist Nina Stanley stayed with the project. This ended the CD-i career of Warner, who had expected Nintendo's reaction. Multiple designers also left to work for Electronic Arts.

novalogic games wiki

Nintendo was impressed, but because of poor CD-i sales was forced to cancel the game. Developers Silas Warner and John Brooks worked reportedly 24 hours a day for two weeks on the game, finishing only a part of one level to present to Nintendo. A Nintendo sales executive suggested to NovaLogic that a simplified style of Super NES games could be adapted to the CD-i, so they decided to demonstrate a follow-up to Super Mario World. Philips was developing Nintendo's Super NES CD-ROM peripheral, and as part of that deal had the right to use Nintendo's characters in its own games for its existing CD-i console. NovaLogic, the developer of Super Mario's Wacky Worlds, was hoping to be hired by Nintendo.










Novalogic games wiki